Tsivitanidou, O. E., Georgiou, Y., & Ioannou, A. (2021). A Learning experience in inquiry-based physics with immersive virtual reality: Student perceptions and an interaction effect between conceptual gains and attitudinal profiles. Journal of Science Education and Technology, 30(6), 841-861.
Komodiki, A., Charalambides, A., & Ioannou, A. (2021). The development of environmental science agency for primary school students through an environmental entrepreneurship intervention programme. Entrepreneurship Education, 1-17.
Socratous, C., & Ioannou, A. (2021). Structured or unstructured educational robotics curriculum? A study of debugging in block-based programming. Educational Technology Research and Development, 1-20.
Georgiou, Y., Tsivitanidou, O., & Ioannou, A. (2021). Learning experience design with immersive virtual reality in physics education. Educational Technology Research and Development, 1-30.
Mavri, A., Ioannou, A., & Loizides, F. (2021). Value creation and identity in cross-organizational communities of practice: A learner’s perspective. The Internet and Higher Education, 100822.
Timotheou, S., & Ioannou, A. (2021). Collective creativity in STEAM Making activities. The Journal of Educational Research, 114(2), 130-138.
Ioannou, A., Bhagat, K. K., & Johnson-Glenberg, M. C. (2021). Guest Editorial: Learning Experience Design: Embodiment, Gesture, and Interactivity in XR. Journal of Educational Technology & Society, 24(2).
Ioannou, A. (2021). Mobile game-based learning in the era of “shifting to digital”. Educational Technology Research and Development, 69, 173–175.
Ioannou, A. (2021). Learning games shifting to digital. Educational Technology Research and Development, 69, 141–143.
Kyrlitsias, C., Christofi, M., Michael-Grigoriou, D., Banakou, D., & Ioannou, A. (2020). A Virtual Tour of a Hardly Accessible Archaeological Site: The Effect of Immersive Virtual Reality on User Experience, Learning and Attitude Change. Frontiers in Computer Science, 2, 23.
Mavri, A., Ioannou, A., & Loizides, F. (2020). The assessment scale for creative collaboration (ASCC) validation and reliability study. International Journal of Human–Computer Interaction, 36(11), 1056-1069.
Georgiou, Y., Ioannou, A., & Kosmas, P. (2021). Comparing a digital and a non-digital embodied learning intervention in geometry: can technology facilitate?. Technology, Pedagogy and Education, 1-19.
Tsivitanidou, O., & Ioannou, A. (2020). Citizen Science, K-12 science education and use of technology: a synthesis of empirical research. Journal of Science Communication, 19(4), V01. DOI: https://doi.org/10.22323/2.19040901
Georgiou, Y., & Ioannou, A. (2020). Developing, Enacting and Evaluating a Learning Experience Design for Technology-Enhanced Embodied Learning in Math Classrooms. TechTrends, 1-13.
Mavri, A., Ioannou, A., & Loizides, F. (2020). Design students meet industry players: Feedback and creativity in communities of practice. Thinking Skills and Creativity, 100684.
Ioannou, M., & Ioannou A. (2020).Technology-enhanced Embodied Learning: Designing and Evaluating a New Classroom Experience. Educational Technology & Society23 (3), p.81-94.
Georgiou, Y., & Ioannou A. (2019). Investigating immersion and learning in a low-embodied versus high-embodied digital educational game: Lessons learned from an implementation in an authentic school classroom. Multimodal Technologies & Interaction, 3(4), 68.doi.org/10.3390/mti3040068.
Georgiou, Y., & Ioannou, A. (2019). Teachers’ concerns about adopting technology-enhanced embodied learning and their mitigation through Professional Development. Journal of Technology and Teacher Education, 27(3), 335-371.
Mavri, A., Ioannou, A., & Loizides, F. (2019). A Cross-organizational Ecology for Virtual Communities of Practice in Higher Education. International Journal of Human–Computer Interaction, 1-15.
Chapters
Díaz, P., & Ioannou, A. (2019). Learning in a Digital World: An Introduction. In Learning in a Digital World (pp. 1-12). Springer, Singapore.
Georgiou, Y., & Ioannou, A. (2019). Embodied learning in a digital world: a systematic review of empirical research in K-12 education. In Learning in a Digital World (pp. 155-177). Springer, Singapore.review of empirical research in K-12 education. In Learning in a Digital World (pp. 155-177). Springer, Singapore.
Martínez Monés, A., Georgiou, Y., Villagrá Sobrino, S., Giambeluca, S., Retalis, S., & Ioannou, A. (2019). State of the Art on Current Practices in the Education and Training of Teachers in Southern Europe-The Case of Cyprus, Greece, Italy and Spain. Online Submission. https://files.eric.ed.gov/fulltext/ED607663.pdf
Conference Papers/Presentations
Tsivitanidou, O., & Ioannou, A. (2021, July). Envisioned Pedagogical Uses of Chatbots in Higher Education and Perceived Benefits and Challenges. In International Conference on Human-Computer Interaction (pp. 230-250). Springer, Cham.
Tsivitanidou, O., Ioannou, A. (in press). Users’ needs assessment for chatbots’ use in Higher Education. In the Central European Conference on Information and Intelligent Systems (CECIIS). Springer.
Georgiou, Y., Tsivitanidou, O., Eckhardt, C., & Ioannou, A. (2020, June). Work-in-Progress—A learning experience design for immersive virtual reality in physics classrooms. In 2020 6th International Conference of the Immersive Learning Research Network (iLRN) (pp. 263–266). IEEE.
Georgiou, Y., & Ioannou, A. (2020, July). A co-design approach for the development and classroom integration of embodied learning apps. In International Conference on Human-Computer Interaction (pp. 217-229). Springer, Cham.
Ioannou, M, Ioannou, A., Georgiou, Y. & Retalis, S. (2020, June). Designing and orchestrating the classroom experience for technology-enhanced embodied learning. In the International Conference of the Learning Sciences (ICLS 2020). Nashville, USA.
Socratous, C., & Ioannou, A. (2020, June). Common errors, successful debugging, and engagement during block-based programming using educational robotics in elementary education. In the International Conference of the Learning Sciences (ICLS 2020). Nashville, USA.
Georgiou, Y., & Ioannou, A. (2019, September). Investigating In-Service Teachers’ Concerns About Adopting Technology-Enhanced Embodied Learning. In European Conference on Technology Enhanced Learning (pp. 595-599). Springer, Cham.
Georgiou, Y., Ioannou, A., & Ioannou, M. (2019, June). Investigating Children’s Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting. In International Conference on Immersive Learning (pp. 222-233). Springer, Cham.
Georgiou, Y., Ioannou, A., & Kosmas, P. (2019, August). Learning about angles via embodied-based learning: Investigating the impact of a digital versus a non-digital intervention. In European Association of Research in Learning & Instruction. Aachen, Germany: EARLI.
Ioannou, A., & Andreva, A. (2019, September). Play and Learn with an Intelligent Robot: Enhancing the Therapy of Hearing-Impaired Children. In IFIP Conference on Human-Computer Interaction (pp. 436-452). Springer, Cham.
Ioannou, M, Ioannou, A., Georgiou, Y. & Retalis, S. (2019, September). Designing the classroom experience for embodied learning. Paper presented at the Hybrid Learning Spaces – Design, Data, Didactics (HLS: D3) workshop of the 14th European Conference on Technology Enhanced Learning (ECTEL). Deft, The Netherlands.
Ioannou, M., Georgiou, Y., Ioannou, A., & Johnson, M. (2019, June). Embodied education: Technology-enhanced 4E learning in the classroom. In Computer Supported Collaborative Learning Conference. Lyon, France: ISLS.
Ioannou, M., Georgiou, Y., Ioannou, A., & Johnson, M. (2019, June). On the understanding of students’ learning and perceptions of technology integration in low-and high-embodied group learning. In Computer Supported Collaborative Learning Conference. Lyon, France: ISLS.
Martínez-Monés, A., Villagrá-Sobrino, S., Georgiou, Y., Ioannou, A., & Ruiz, M. J. (2019, June). The INTELed pedagogical framework: Applying embodied digital apps to support special education children in inclusive educational contexts. In Proceedings of the XX International Conference on Human Computer Interaction (p. 35). ACM.
Mavri, A., Ioannou, A., & Loizides, F. (2019, September). On the Reliability and Factorial Validity of the Assessment Scale for Creative Collaboration. In IFIP Conference on Human-Computer Interaction (pp. 783-792). Springer, Cham.
Socratous, C., & Ioannou, A. (2019, June). An Empirical Study of Educational Robotics as Tools for Group Metacognition and Collaborative Knowledge Construction. In Computer Supported Collaborative Learning Conference. Lyon, France: ISLS.
Socratous, C., & Ioannou, A. (2019, June). Using Educational Robotics as Tools for Metacognition: an Empirical Study in Elementary STEM Education.. In International Conference on Immersive Learning (pp.72-83). Springer, Cham.
Timotheou, S., & Ioannou, A. (2019, June). On a Making-&-Tinkering Approach to Learning Mathematics in Formal Education: Knowledge Gains, Attitudes, and 21st-Century Skills. In Computer Supported Collaborative Learning Conference. Lyon, France: ISLS.
Timotheou, S., & Ioannou, A. (2019, September). On Making, Tinkering, Coding and Play for Learning: A Review of Current Research. In IFIP Conference on Human-Computer Interaction (pp. 217-232). Springer, Cham.
Tsivitanidou, O., & Ioannou, A. (2019, September). What Do Educational Data, Generated by an Online Platform, Tell Us About Reciprocal Web-Based Peer Assessment?. In European Conference on Technology Enhanced Learning (pp. 600-603). Springer, Cham.