Publications

Journal Papers

  • Tsivitanidou, O. E., Georgiou, Y., & Ioannou, A. (2021). A Learning experience in inquiry-based physics with immersive virtual reality: Student perceptions and an interaction effect between conceptual gains and attitudinal profiles. Journal of Science Education and Technology, 30(6), 841-861.
  • Komodiki, A., Charalambides, A., & Ioannou, A. (2021). The development of environmental science agency for primary school students through an environmental entrepreneurship intervention programme. Entrepreneurship Education, 1-17.
  • Socratous, C., & Ioannou, A. (2021). Structured or unstructured educational robotics curriculum? A study of debugging in block-based programming. Educational Technology Research and Development, 1-20.
  • Georgiou, Y., Tsivitanidou, O., & Ioannou, A. (2021). Learning experience design with immersive virtual reality in physics education. Educational Technology Research and Development, 1-30.
  • Mavri, A., Ioannou, A., & Loizides, F. (2021). Value creation and identity in cross-organizational communities of practice: A learner’s perspective. The Internet and Higher Education, 100822.
  • Timotheou, S., & Ioannou, A. (2021). Collective creativity in STEAM Making activities. The Journal of Educational Research, 114(2), 130-138.
  • Ioannou, A., Bhagat, K. K., & Johnson-Glenberg, M. C. (2021). Guest Editorial: Learning Experience Design: Embodiment, Gesture, and Interactivity in XR. Journal of Educational Technology & Society, 24(2).
  • Ioannou, A. (2021). Mobile game-based learning in the era of “shifting to digital”. Educational Technology Research and Development, 69, 173–175.
  • Ioannou, A. (2021). Learning games shifting to digital. Educational Technology Research and Development, 69, 141–143.
  • Kyrlitsias, C., Christofi, M., Michael-Grigoriou, D., Banakou, D., & Ioannou, A. (2020). A Virtual Tour of a Hardly Accessible Archaeological Site: The Effect of Immersive Virtual Reality on User Experience, Learning and Attitude Change. Frontiers in Computer Science, 2, 23.
  • Mavri, A., Ioannou, A., & Loizides, F. (2020). The assessment scale for creative collaboration (ASCC) validation and reliability study. International Journal of Human–Computer Interaction, 36(11), 1056-1069.
  • Georgiou, Y., Ioannou, A., & Kosmas, P. (2021). Comparing a digital and a non-digital embodied learning intervention in geometry: can technology facilitate?. Technology, Pedagogy and Education, 1-19.
  • Tsivitanidou, O., & Ioannou, A. (2020). Citizen Science, K-12 science education and use of technology: a synthesis of empirical research. Journal of Science Communication, 19(4), V01. DOI: https://doi.org/10.22323/2.19040901
  • Georgiou, Y., & Ioannou, A. (2020). Developing, Enacting and Evaluating a Learning Experience Design for Technology-Enhanced Embodied Learning in Math Classrooms. TechTrends, 1-13.
  • Mavri, A., Ioannou, A., & Loizides, F. (2020). Design students meet industry players: Feedback and creativity in communities of practice. Thinking Skills and Creativity, 100684.
  • Ioannou, M., & Ioannou A. (2020).Technology-enhanced Embodied Learning: Designing and Evaluating a New Classroom Experience.  Educational Technology & Society  23 (3), p.81-94.
  • Georgiou, Y., &  Ioannou A. (2019). Investigating immersion and learning in a low-embodied versus high-embodied digital educational game: Lessons learned from an implementation in an authentic school classroom. Multimodal Technologies & Interaction, 3(4), 68.doi.org/10.3390/mti3040068.
  • Georgiou, Y., & Ioannou, A. (2019). Teachers’ concerns about adopting technology-enhanced embodied learning and their mitigation through Professional Development. Journal of Technology and Teacher Education27(3), 335-371.
  • Mavri, A., Ioannou, A., & Loizides, F. (2019). A Cross-organizational Ecology for Virtual Communities of Practice in Higher Education. International Journal of Human–Computer Interaction, 1-15.

Chapters

  • Díaz, P., & Ioannou, A. (2019). Learning in a Digital World: An Introduction. In Learning in a Digital World (pp. 1-12). Springer, Singapore.
  • Georgiou, Y., & Ioannou, A. (2019). Embodied learning in a digital world: a systematic review of empirical research in K-12 education. In Learning in a Digital World (pp. 155-177). Springer, Singapore.review of empirical research in K-12 education. In Learning in a Digital World (pp. 155-177). Springer, Singapore.
  • Martínez Monés, A., Georgiou, Y., Villagrá Sobrino, S., Giambeluca, S., Retalis, S., & Ioannou, A. (2019). State of the Art on Current Practices in the Education and Training of Teachers in Southern Europe-The Case of Cyprus, Greece, Italy and Spain. Online Submission.  https://files.eric.ed.gov/fulltext/ED607663.pdf

Conference Papers/Presentations

  • Tsivitanidou, O., & Ioannou, A. (2021, July). Envisioned Pedagogical Uses of Chatbots in Higher Education and Perceived Benefits and Challenges. In International Conference on Human-Computer Interaction (pp. 230-250). Springer, Cham.
  • Tsivitanidou, O., Ioannou, A. (in press). Users’ needs assessment for chatbots’ use in Higher Education. In the Central European Conference on Information and Intelligent Systems (CECIIS). Springer.
  • Georgiou, Y., Tsivitanidou, O., Eckhardt, C., & Ioannou, A. (2020, June). Work-in-Progress—A learning experience design for immersive virtual reality in physics classrooms. In 2020 6th International Conference of the Immersive Learning Research Network (iLRN) (pp. 263–266). IEEE.
  • Georgiou, Y., & Ioannou, A. (2020, July). A co-design approach for the development and classroom integration of embodied learning apps. In International Conference on Human-Computer Interaction (pp. 217-229). Springer, Cham.
  • Ioannou, M, Ioannou, A., Georgiou, Y. & Retalis, S. (2020, June). Designing and orchestrating the classroom experience for technology-enhanced embodied learning. In the International Conference of the Learning Sciences (ICLS 2020). Nashville, USA.
  • Socratous, C., & Ioannou, A. (2020, June). Common errors, successful debugging, and engagement during block-based programming using educational robotics in elementary education. In the International Conference of the Learning Sciences (ICLS 2020). Nashville, USA.
  • Georgiou, Y., & Ioannou, A. (2019, September). Investigating In-Service Teachers’ Concerns About Adopting Technology-Enhanced Embodied Learning. In European Conference on Technology Enhanced Learning (pp. 595-599). Springer, Cham.
  • Georgiou, Y., Ioannou, A., & Ioannou, M. (2019, June). Investigating Children’s Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting. In International Conference on Immersive Learning (pp. 222-233). Springer, Cham.
  • Georgiou, Y., Ioannou, A., & Kosmas, P. (2019, August). Learning about angles via embodied-based learning: Investigating the impact of a digital versus a non-digital intervention. In European Association of Research in Learning & Instruction. Aachen, Germany: EARLI.
  • Ioannou, A., & Andreva, A. (2019, September). Play and Learn with an Intelligent Robot: Enhancing the Therapy of Hearing-Impaired Children. In IFIP Conference on Human-Computer Interaction (pp. 436-452). Springer, Cham.
  • Ioannou, M, Ioannou, A., Georgiou, Y. & Retalis, S. (2019, September). Designing the classroom experience for embodied learning. Paper presented at the Hybrid Learning Spaces – Design, Data, Didactics (HLS: D3) workshop of the 14th European Conference on Technology Enhanced Learning (ECTEL). Deft, The Netherlands. 
  • Ioannou, M., Georgiou, Y., Ioannou, A., & Johnson, M. (2019, June). Embodied education: Technology-enhanced 4E learning in the classroom.  In Computer Supported Collaborative Learning Conference. Lyon, France: ISLS.
  • Ioannou, M., Georgiou, Y., Ioannou, A., & Johnson, M. (2019, June). On the understanding of students’ learning and perceptions of technology integration in low-and high-embodied group learning.  In Computer Supported Collaborative Learning Conference. Lyon, France: ISLS.
  • Martínez-Monés, A., Villagrá-Sobrino, S., Georgiou, Y., Ioannou, A., & Ruiz, M. J. (2019, June). The INTELed pedagogical framework: Applying embodied digital apps to support special education children in inclusive educational contexts. In Proceedings of the XX International Conference on Human Computer Interaction (p. 35). ACM.
  • Mavri, A., Ioannou, A., & Loizides, F. (2019, September). On the Reliability and Factorial Validity of the Assessment Scale for Creative Collaboration. In IFIP Conference on Human-Computer Interaction (pp. 783-792). Springer, Cham.
  • Socratous, C., & Ioannou, A. (2019, June). An Empirical Study of Educational Robotics as Tools for Group Metacognition and Collaborative Knowledge Construction. In Computer Supported Collaborative Learning Conference. Lyon, France: ISLS.
  • Socratous, C., & Ioannou, A. (2019, June). Using Educational Robotics as Tools for Metacognition: an Empirical Study in Elementary STEM Education.. In International Conference on Immersive Learning (pp.72-83). Springer, Cham.
  • Timotheou, S., & Ioannou, A. (2019, June). On a Making-&-Tinkering Approach to Learning Mathematics in Formal Education: Knowledge Gains, Attitudes, and 21st-Century Skills. In Computer Supported Collaborative Learning Conference. Lyon, France: ISLS.
  • Timotheou, S., & Ioannou, A. (2019, September). On Making, Tinkering, Coding and Play for Learning: A Review of Current Research. In IFIP Conference on Human-Computer Interaction (pp. 217-232). Springer, Cham.
  • Tsivitanidou, O., & Ioannou, A. (2019, September). What Do Educational Data, Generated by an Online Platform, Tell Us About Reciprocal Web-Based Peer Assessment?. In European Conference on Technology Enhanced Learning (pp. 600-603). Springer, Cham.